Observations and advice
An overarching goal of implementing this project in academic curricula is to allow students to contribute to the academic field within the respective discipline of the class. Initially, these dynamic systems/processes that are designed by students will be fairly basic, but with continued use, they will be able to contribute immensely to their field by developing new animations that help teach other students. With the support of an academic institution, the animations developed by students can be used as supplementary learning material within the school and shared with other schools or perhaps published.
One of the main lessons learned from implementing this activity is the creative ability and skill that is honed by continuous use of these technologies. Although it may prove to be difficult at first, once a user has identified all the available tools and experienced different uses for each, it becomes very intuitive to break down a highly elaborate process into small structures, geometries, images, and animations that can be grouped together to demonstrate a harmonic process.
A major outcome of this assignment is to develop students professionally. Too often students are not able to visually represent something in a simple, clear, and complete manner; this technique allows students to explore this ability further. In their professional life, whether creating devices, developing algorithms, teaching, or any other line of work, the techniques students explore here will give them a creative ability to always illustrate their thoughts and innovations to an audience in a very visually effective manner.
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