Table of Contents:

Questions

  • 1 What do you consider to be the essentials of a creative problem solving programme? Do you think it should provide a structured approach to the whole CPS process or should it just concentrate on one aspect of it?
  • 2 Design a creative problem solving programme which you think could help people to deal with different kinds of open-ended problem.
  • 3 How do you visualise computer-assisted creative problem solving developing in the future?
  • 4 Do you think crowdsourcing is a good idea? Why, or why not?
  • 5 Suggest how you might use Facebook and Twitter to get insights you may want into a pressing problem.
  • 6 How might Al and Big Data be harnessed to aid creative thinking and problem solving?
  • 7 How might visualisation lead to creative insights?
  • 8 Will Artificial Intelligence ever be able to undertake creative problem solving? Discuss.

References

Bahety, A. and Olteteanu, A. (2019) ‘Approach to computational creation of insight problems using CreaCogs principles’, Cognitive Systems Group, Human-Centered Computing, Freie Universitat Berlin, Germany ana-maria.olteteanu@ fu-berlin.de.

Brown, M. (2011) ‘Brain zooming, 7 Ideas for using Twitter to be more creative’, 23rd June, available at http://brainzooming.com/7-ways-twitter-boosts-creative-ideas-beats-creative-blocks/8132/, accessed 14 January 2013.

Cybulski, J.L. Keller, S., Nguyen, L. and Saundage, D. (2015) ‘Creative problem solving in digital space using visual analytics’, Computers in Human Behavior, 42, 20-35.

Dennis, A.R. and Valacich, J.S. (1994) ‘Group, sub-group, and nominal group idea generation: new rules for a new media?’, Journal of Management, 4, 723-36.

Eppler, M.J., Platts, K. and Kazancioglu, E. (2006) ‘Visual strategizing: the systematic use of visualization in the strategy process’, Universita della Svizzera italiana, Faculty of Communication Sciences, Institute for Corporate Communication, Paper #7/2006, December, available at http://rero.ch/record /6186/files/wpca0607.pdf, accessed 18 April 2013.

Franklin, C. (2010) ‘How Internet search engines work’, howstufworks, available at http://www.howstuffworks.com/search-engine.htm, accessed 11.1.2010.

Kelly, G.A. (1955) The Psychology’ of Personal Constructs, New York: Norton.

Mekem, V., Hotnmel, B. and Sjoerds, Z. (2019) ‘Computational models of creativity: a review of single- process and multi-process recent approaches to demystify creative cognition’, Current Opinion in Behavioral Sciences, 27,47-54.

Olteteanu, A. (2020) Cognition and the Creative Machine: Cognitive Al for Creative Problem Solving, Springer.

Rokeach, M. (1979) Understanding Human Values: Individual and Societal, New York: Free Press.

Shaw, M.L. (1982) ‘PLANET: some experience in creating an integrated system for repertory grid applications on a microcomputer’, International Journal of Man-Machine Studies, 17, 345-60.

Simon, H.A. (1985) ‘What we know about the creative process’, in R.L. Kulm (ed.), Frontiers in Creative and Innovative Management, New York: Ballinger, 3-22.

Further reading

Brabham, D.C. (2013) Crowdsourcing, Cambridge: MIT Press.

Hussain, M. and Jatinder, M. (2016) ‘Artificial intelligence for big data: potential and relevance’, International Academy of Engineering and Medical Research, 1(1), 1-5.

Indurkhya, B. (2013) ‘Computers and creativity’, in Veale, T., Feyaerts, K. and Forceville, C.J. (eds), Creativity and the Agile Mind, Berlin: De Gruyter Mouton, 61-79.

Proctor, T. (1993) ‘Computer stimulated associations’, Creativity Research Journal, 6(4), 391-400.

 
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