Amsel, A. (1962). Frustrative nonreward in partial reinforcement and discrimination learning: Some recent history and a theoretical extension. Psychological Review, 69, 306-328.

Anderson, C. A., & Bushman, B. J. (2002). Human aggression. Annual Review of Psychology, 53, 27-51.

Anderson, C. A., & Carnagey, N. L. (2004). Violent evil and the general aggression model. In A. Miller (Ed.), The social psychology of good and evil (pp. 168-192). New York, NY: Guilford Publications.

Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136, 151-173.

Bandura, A. (1977). Self-efficacy: Toward a unifying theory of behavior change. Psychological Review, 84, 191-215.

Bandura, A., & Kupers, C. J. (1964). Transmission of patterns of self-reinforcement through modeling. Journal of Abnormal and Social Psychology, 69, 1-9.

Bandura, A., Ross, D., & Ross, S. A. (1963). Imitation of film-mediated aggressive models. Journal of Abnormal and Social Psychology, 66, 3-11.

Barnett, S. M., & Ceci, S. J. (2002). When and where do we apply what we learn? A taxonomy for far transfer. Psychological Bulletin, 128, 612-637.

Bartholow, B., Bushman, B., & Sestir, M. (2006). Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology, 42, 532-539.

Bloom, B. S. (1986). Automaticity: The hands and feet of genius. Educational Leadership, 43(5), 70-77.

Bransford, J. D., Brown, A. L., & Cocking, R. R. (Eds.). (1999). How people learn: Brain, mind, experience, and school. Washington, DC: National Academy Press.

Bregman, E. (1934). An attempt to modify the emotional attitude of infants by the conditioned response technique. Journal of Genetic Psychology, 45, 169-198.

Bridger, W. H. (1961). Sensory habituation and discrimination in the human neonate. The American Journal of Psychiatry, 117, 991-996.

Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning.

Educational Researcher, 8, 32-42.

Brown, J. S., Duguid, P. (1993). Stolen knowledge. Educational Technology, 33(3), 10-15.

Buckley, K. E., & Anderson, C. A. (2006). A Theoretical Model of the Effects and Consequences of Playing Video Games. Chapter in P Vorderer & J. Bryant (Eds.), Playing Video Games - Motives, Responses, and Consequences (pp. 363-378). Mahwah, NJ: LEA.

Bushman, B. J., & Huesmann, L. R. (2006). Short-term and long-term effects of violent media on aggression in children and adults. Archives of Pediatrics & Adolescent Medicine, 160, 348-352.

Cahill, L., Haier, R. J., Fallons, J., Alkire, M. T., Tang, C., Keator, D., Wu, J., & McGaugh, J. L. (1996). Amygdala activity at encoding correlated with long-term free recall of emotional information. Proceedings of the National Academy of Science, 93, 273-313.

Carnagey, N., Anderson, C. A., & Bushman, B. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496.

Church, R. M. (1963). The varied effects of punishment on behavior. Psychological Review, 70, 369-402.

Church, R. M. (1969). Response suppression in B. A. Campbell and R. M. Church, (Eds.) Punishment and aversive behavior, New York, NY: Appleton-Century-Crofts.

Colombo, J., & Mitchell, D. W. (2009). Infant visual habituation. Neurobiology of Learning and Memory, 92, 225-234.

Crossley, R. (2010). Study: Average dev costs as high as $28m. Develop. Retrieved at http://www.

Deese, J., & Hulse, S. H. (1967). The psychology of learning. New York: McGraw-Hill.

Dollard, J., Miller, N. E., Doob, L. W., Mowrer, O. H., & Sears, R. R. (1939). Frustration and aggression. New Haven, CT: Yale University Press.

Eichenbaum, H. (2008). Learning & memory. New York, NY: W. W. Norton Company.

Ellis, H. C. (1965) Transfer of learning. New York, NY: Macmillan.

Ferguson, C. J. (2007). Evidence for publication bias in video game violence effects literature: A meta-analytic review. Aggression and Violent Behavior, 12, 470-82.

Ferster, C. B., & Skinner, B. F. (1957). Schedules of reinforcement. New York, NY: Appleton- Century-Crofts.

Fontana, L., & Beckerman, A. (2004). Childhood violence prevention education using video games. Information Technology in Childhood Education Annual, 16, 49-62.

Fouts, J. T. (2000). Research on computers and education: Past, present, and future. Seattle, WA: Bill and Melinda Gates Foundation.

Garcia, J., & Ervin, F. R. (1968). Gustatory-visual and telereceptor-cutaneous conditioning- adaptation in internal and external milieus. Communications in Behavioral Biology Part A, 1, 389-415.

Gentile, D. A., Anderson, C. A., Yukawa, N., Saleem, M., Lim, K. M., Shibuya, A., . . . Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35, 752-763.

Gentile, D. A., & Gentile, J. R. (2008). Violent video games as exemplary teachers: A conceptual analysis. Youth Adolescence, 37, 127-141.

Gentile, J. R. (2000). Then and now: A brief view of Hope College today. In M. P. Doyle (Ed.), Academic excellence. Tucson, AZ: Research Corporation.

Gentile, J. R., & Lalley, J. (2003). Standards and mastery learning: Aligning teaching and assessment so all children can learn. Thousand Oaks, CA: Corwin.

Gentile, J. R., Voelkl, K. E., Mt. Pleasant, J., & Monaco, N. M. (1995). Recall after relearning by fast and slow learners. Journal of Experimental Education, 63, 185-197.

Gibson E. J. (1967). Principles of perceptual learning and development. New York, NY: Appleton-Century-Crofts.

Gibson, J. J. (1979). The Ecological Approach to Visual Perception. Boston, MA: Houghton Mifflin.

Green, C. S., & Bavelier, D. (2003). Action video games modify visual selective attention. Nature, 423, 534-537.

Hovland, C. I. The generalization of conditioned responses: I. The sensory generalization of conditioned responses with varying frequencies of tone. Journal of General Psychology, 17, 125-148.

Huesmann, L. R., & Guerra, N. G. (1997). Normative beliefs and the development of aggressive behavior. Journal of Personality and Social Psychology, 72, 1-12.

Hulse, S. H., Egeth, H., & Deese, J. (1980). The psychology of learning. New York, NY: McGraw-Hill.

Judd, C. H. (1908). The relation of special training to general intelligence. Educational Review, 36, 28-42.

Kirsh, S. (1998). Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term hostile attribution bias. Childhood: A Global Journal of Child Research, 5(2), 177-184.

Maier, J. A., & Gentile, D. A. (2012). Learning aggression through the media: Comparing psychological and communication approaches. In L. J. Shrum (Ed.), The psychology of entertainment media: Blurring the lines between entertainment and persuasion, 2nd ed. (pp. 271-303). New York, NY: Routledge/Taylor & Francis Group.

Most expensive video games. (n.d.). Retrieved September 26, 2011, from the Video Game Sales Wiki:

Murphy, R. F., Penuel, W R., Means, B., Korbak, C., Whaley, A., & Allen, J. E. (2002). A review of recent evidence on the effectiveness of discrete educational software. Washington, DC: Planning and Evaluation Service, U.S. Department of Education.

Neisser, U. (1967). Cognitive psychology. New York, NY: Appleton-Century-Crofts.

Papastergiou, M. (2009). Exploring the potential of computer and video games for health and physical education: A literature review. Computers and Education, 53, 603-622.

Pavlov, I. P. (1927). Conditioned reflexes (G. V. Anrep, Trans.). London, UK: Oxford University Press.

Perkins, D. N., & Salomon, G. (1989). Are cognitive skills context bound? Educational Researcher, 18(1), 16-25.

Pressley, M., & Yokoi, L. (1994). Motion for a new trial on transfer. Educational Researcher, 25(5), 36-38.

Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68-78.

Saleem, M., & Anderson, C. A. (2013). Arabs as terrorists: Effects of stereotypes within violent contexts on attitudes, perceptions and affect. Psychology of Violence, 3, 84-99.

Sanchez, C. A. (2012). Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains. Psychonomic Bulletin & Review, 19, 58-65.

Seligman, M. E. P. (1971). Phobias and preparedness. Behavior Therapy, 2, 307-320.

Seligman, M. E. P. (1975). Helplessness: On depression, development, and death. San Francisco, CA: Freeman.

Sidman, M. (1960). Normal sources of pathological behavior. Science, 132, 61-68.

Singley, M. K., & Anderson, J. R. (1989). The transfer of cognitive skill. (Vol. 9). Cambridge, MA: Harvard University Press.

Skinner, B. F. (1938). The behavior of organisms. New York, NY: Appleton-Century-Crofts.

Skinner, B. F. (1971). Beyond freedom and dignity. New York, NY: Knopf.

Skinner, B. F. (1974). About behaviorism. New York, NY: Knopf.

Thorndike, E. L., & Woodworth, R. S. (1901). The influence of improvement in one mental function upon the efficiency of other functions. Psychological Review, 8, 247-267, 384-395, 553-564.

Thorndike, E. L. (1911). Animal intelligence. New York, NY: Macmillan.

Thorndike, E. L. (1923). The influence of first-year Latin upon the ability to read English. School and Society, 17, 165-168.

Tolman, E. C. (1932). Purposive behaviorin animals andmen. NewYork, NY:Appleton-Century-Crofts.

Tolman, E. C. (1959). Principles of purposive behavior. In S. Koch (Ed.), Psychology: A study of a science (Vol. 2) (pp. 92-157). New York, NY: McGraw-Hill.

Watson, J. B. (1913). Psychology as the behaviorist views it. Psychological Review, 20, 158-177.

Watson, J. B. (1919). Psychology from the standpoint of a behaviorist. Philadelphia, PA: J. B. Lippincott.

< Prev   CONTENTS   Source   Next >