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Ecosystems and Technology: Idea Generation and Content Model Processing
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Ecosystems and Technology: Idea Generation and Content Model Processing
PREFACE
TECHNOLOGY SELECTION FOR SOFTWARE STARTUPS
ABSTRACT
TOOLS
WHY TOOLS MATTER?
SKILLS MATTER MORE
MOST INTERESTING SOFTWARE SYSTEMS ARE BEING BUILT FOR THE FIRST TIME
LEADING EDGE OR MERE SURVIVAL
TOOLS AND CULTURE
REFERENCES
INNOVATION ECOSYSTEMS AND TECHNOLOGY
ABSTRACT
INTRODUCTION
RELATED WORK
SOME DEFINITIONS
MULTIPLE FORMS OF INNOVATION
INNOVATION PROCESS
THINKING
KNOWLEDGE MANAGEMENT AND INNOVATION
MODEL OF INNOVATION ECOSYSTEMS
ECOINNOVATION PROCESS-CONDITIONS FOR BALANCE
ECOINNOVA TION
ECOINNOVATION PROCESS
IMPORTANCE OF MANAGING KNOWLEDGE
AMPLIFYING CAPACITY TO INNOVATE—COLLABORATIVE HUMAN-MACHINE INTELLIGENCE
MULTIPLE IMPACTS OF INNOVATION
CONCLUSIONS AND PERSPECTIVES
REFERENCES
SELF-ORGANIZING COORDINATION AND CONTROL APPROACHES: THE IMPACT OF SOCIAL NORMS ON SELF-REGULATED INNOVATION ACTIVITIES IN SELF-MANAGING TEAMS
ABSTRACT
INTRODUCTION
TEAMS AND INNOVATION
TEAM NORMS
ENACTMENT OF NORMATIVE CONTROL INSIDE TEAMS
TEAM'S DESCRIPTIVE AND INJUNCTIVE NORMS
AGILE SOFTWARE DEVELOPMENT
AGILE SOFTWARE METHODOLOGIES AND SCRUM
AGILE SOFTWARE DEVELOPMENT IN THE INNOVATION DOMAIN
INFLUENCE OF TEAM DESCRIPTIVE NORMS
INFLUENCE OF TEAM INJUNCTIVE NORMS
Team Members’ Attitude
Boundary Control Systems
Diagnostic Control Systems
Concertive Control
CONCLUDING DISCUSSION
REFERENCES
DIGITAL OPPORTUNITIES FOR FIRST-YEAR UNIVERSITY STUDENTS' MOTIVATIONAL ENHANCEMENT
ABSTRACT
INTRODUCTION
LATVIAN STUDENTS' DESIRE TO USE SOCIAL NETWORKS TO THE LEARNING PROCESS—A GOOD INCENTIVE TO CARRY OUT SUCH RESEARCH IN UNIVERSITIES
PRACTICAL EVALUATION METHOD AND RESULTS
YOUNG PEOPLE MOTIVATION TO ENGAGE IN DISTANCE LEARNING PROCESS
CONCLUSIONS
REFERENCES
BUILDING A SUCCESSFUL INNOVATION PLATFORM FOR AFFORDABLE MEDICAL TECHNOLOGY IN LOW RESOURCE SETTINGS
ABSTRACT
INTRODUCTION
REFERENCES
SOFT-FACTORS ENABLING INNOVATION
INTRODUCTION
METHODS
THE ART OF INNOVATION
PERSONAL INNOVATION PROCESS
SOFT FACTORS
VISIONARY-LED INNOVATION PROCESS
REAL-WORLD MEDIUM SIZED COMPANY EXAMPLE
SOFT FACTORS
ENTERPRISE INNOVATION PROCESS
SOFT FACTORS
FACTOR 1: TYPE OF LEADERSHIP
FACTOR 2: CULTURE AND CLIMATE
FACTOR 3: HUMAN MINDSET
PERSONAL RESPONSIBILITY TO REMAIN OPEN TO NEW IDEAS
CERTIFICATIONS
FACTOR 4: INNOVATION MANAGEMENT PROCESS DESIGN CAPABILITY
PROTO METHOD RELATED TO 1PMP DESIGN
FACTOR 5: CONTRACTS
EXAMPLE: MULTIVENDOR OUTSOURCED ENVIRONMENT
INTRODUCING A COMPANY-GENERATED INNOVATION
INHERENT OBSTACLE TO MULTI-SOURCING GOVERNANCE
CONCLUSION
REFERENCES
IOT AND M.E.S.: ARE YOU READY FOR THE NEXT INDUSTRIAL REVOLUTION?
ABSTRACT
INTRODUCTION
DEFINITION
M.E.S.: DEFINITION AND CONCEPT
lOT
MES AND IOT: THE BENEFITS
MORE FLEXIBILITY: THE AGILITY OF M.E.S. EXPLOITATION
REACTIVITY: FASTER MARKET TIME
SMART FACTORY
OPTIMIZATION
MANUFACTURING IMPROVEMENT
INCOMING CHALLENGES
BIG DATA
NETWORKING AND SECURITY
CLOUD COMPUTING
ARCHITECTURE
PLATFORM INDEPENDENT
FASTER PROCESSING REQUIREMENT
IOT, WHAT ELSE?
HCC HUMAN COMPUTER CONFLUENCE
CONCLUDING REMARKS AND PERSPECTIVES
REFERENCES
A STRUCTURED PROCESS TO GENERATE IDEAS IN MEDTECH
ABSTRACT
INTRODUCTION
STAGES OF AN INNOVATOR'S JOURNEY
REFERENCES
LOGIC-BASED MEDICINE VERSUS EVIDENCE-BASED MEDICINE FOR MODELING QUALIFIED-SELF HEALTH KITS
INTRODUCTION
REFERENCES
VIRTUAL MOBILE INTERFACES, BUSINESS INTELLIGENCE, AND ANALYTICS CONTENT PROCESSING
ABSTRACT
INTRODUCTION
THE VISUAL DYNAMICS
WHY MULTIMEDIA DATABASES?
KR AND DIAGRAMS FOR RELEVANT WORLD MODELS
CONTENT MANAGEMENT AND PROCESSING
ENTERPRISE CONTENT MANAGEMENT
WEB CONTENT
XML CONTENT
ADOBE EXAMPLE CONTENT
ANALYTICS AND BIG DATA
A VISUAL CONTENT LOGIC
THE MODELS
RELEVANT KR AND VISUAL BUSINESS OBJECTS
LEARNING FROM MULTIMEDIA DATA
COMPUTABLE WORLD MODELS
HETEROGENEOUS COMPUTING AND MODELS
HETEROGENEOUS COMPUTING
KNOWLEDGE BASES AND VISUAL MODEL DISCOVERY
PREDICTION AND DISCOVERY
TAIM AND DISCOVERY COMPUTATION FROM WAREHOUSED DATA
KR AND DATA WAREHOUSING WITH KEYED FUNCTIONS
THE STOCK TRADERS INTERFACE MODEL
THE VISUAL DB ASSET MANAGEMENT MODEL
MULTIMEDIA MIDDLEWARE DATABASES AND WRAPPERS TO USER INTERFACES
CONTENT MANAGEMENT SYSTEM WITH TAIM
CONTENT MODELS AND VIEWS—A SPECIFIC DESIGN PROTOTYPE
BUSINESS INTELLIGENCE AND MOBILE CONTENT
MULTIDIMENSIONAL CONTENT AND WEB CONTENT
BUSINESS INTELLIGENCE PLATFORMS
CONCLUSIONS
REFERENCES
A HAPTIC COMPUTING BASIS FOR FACIAL OR VISUAL EMOTION EXPRESSION RECOGNITION
ABSTRACT
INTRODUCTION
HAPTIC IMMERSION
AGENT COGNITION PROCESSES
EXPRESSIONS, AND CONSCIOUSNESS STAGES
NEUROCOGNITIVE MODELS
MACRODOT MORPHING
A HAPTIC CONTROL LOGIC
LEARNING AND EXPRESSION COMPUTATIONS
EMOTIONS AND EXPRESSIONS
EXPRESSION AND HAPTIC COMPUTING
FACS MORPH TUPUNG
LEARNING AND ONTOLOGY TRANSFER
VIRTUAL REALITY LOGIC AND FACIAL EXPRESSIONS
CONCLUDING COMMENTS
ACKNOWLEDGMENTS
REFERENCES
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