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Home arrow Education arrow Designing EEG Experiments for Studying the Brain. Design Code and Example Datasets
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EXPERIMENTAL DATA ACCOMPANYING THIS CHAPTER

EEG raw and clean data for one subject are provided with this book. The details of these files are provided in Table 9.2. To access these files, please

Table 9.2 EEG data description

S. No.

File name

Description

01

EO.edf

Five minutes EEG recording for baseline eyes-open condition before watching the video games

02

3D.edf

Five minutes EEG recording during playing the video games using 3D active shutter glasses

03

2D.edf

Five minutes EEG recording during playing the video games in 2D mode

go to the directory BookDataChapter9clean for preprocessed data and BookDataChap9 aw for raw data in the data files accompanying this book. For the complete dataset of 23 subjects, please contact the authors at This email address is being protected from spam bots, you need Javascript enabled to view it

RELEVANT PAPERS

This section provides a list of some of the papers that have utilized the data acquired from the experiment described in this chapter. The following papers should be cited when using the experiment design or the data provided with this chapter.

  • 1. Malik AS, Alif A, Osman DA, Hamizah RN. Disparity in brain dynamics for video games played on small and large displays. IEEE Symposium on Humanities, Science & Engineering Research (SHUSER). Kuala Lumpur, Malaysia; June 24-27, 2012: 1067-1071.
  • 2. Malik AS, Osman DA, Alif A, Hamizah RN. Investigating brain activation with respect to playing video games on large screens. International Conference on Intelligent and Advanced Systems (ICIAS), Conference Proceedings 1, art. no. 6306165; Kuala Lumpur, Malaysia: June 12-14, 2012,86-90.
 
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