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Designing for Emerging Technologies


Designing for Emerging TechnologiesA Call to ArmsDesign for DisruptionThe IoT, Connected Environments, and Wearable TechnologyRoboticsD PrintingGenomics and Synthetic BiologyEight Design Tenets for Emerging TechnologyIdentify the Problems CorrectlyLearn ConstantlyThink SystemicallyWork at a Variety of ScalesConnect People and TechnologyProvoke and Facilitate ChangeWork Effectively on Cross-Disciplinary TeamsTake Risks, ResponsiblyChanging Design and Designing ChangeIntelligent Materials: Designing Material BehaviorBits and AtomsInspired by Nature at a Small Scale: Material Properties from MicroTexturesMicro ManufacturingConnecting the Dots: What Does Intelligent Matter Mean for Designers?Designing Material BehaviorsRainwater management in civic spaces and building exteriorsBuilding interior spaces and water managementDesigning Modes for Physical ProductsDesigning Physical Behaviors in Physical ProductsConclusionTaking Control of Gesture InteractionReinventing the User ExperienceAnalysisPrototypingA Case Study: Gesture ControlFeedbackScrolling and ZoomingSelection: The Smart PointerUser Fatigue and the Arc MenuTrade-offsLooking AheadFashion with Function: Designing for WearablesThe Next Big Wave in TechnologyThe Wearables Market SegmentsWearables Are Not AloneUX (and Human) Factors to ConsiderVisibilityRoleDisplay On-DeviceNo displayNotchLumo BackMinimal output display (LED-based)Rough progressConcrete numbersFull interactive displaySmall display sizeMix of interaction patternsDirect versus indirect manipulationSeparate versus integrated visual field displayLevel of control on the displayThe Interaction ModelManualSemi-automaticFully automaticMultimodal interactionOutputInputMulti-device InteractionSummaryLearning and Thinking with ThingsTangible InterfacesKanban Walls, Chess, and Other Tangible InteractionsManipulatives in EducationVirtual ManipulativesEmbodied Learning(Near) Future TechnologyThinking with Things, Today!Sifteo CubesMotion MathGameDeskTimeless Design Principles?Cylinder Blocks: Good Learning ObjectsCase Study: An appcessory for early math conceptsFarther Out, a Malleable FutureNothing New Under the SunClosingDesigning for Collaborative RoboticsIntroductionDesigning Safety Systems for RobotsThe Safety FrameworkAwarenessFault toleranceExplicit communicationDeveloping Social SkillsPhysical appearanceAcknowledgement of peopleBehavioral cues and body languageHumanlike RobotsHuman-Robot CollaborationDeveloping Real-World Collaboration SolutionsFit to task and customizationConsistent behavior and fluid motionNatural feedback and adaptive behaviorEnvironmental awarenessTesting Designs by Using Robotics PlatformsEvaluating Designs by Using Real PlatformsMicrosoft Robotics Developer StudioFuture Challenges for Robots Helping PeopleConclusionRobotics ResourcesDesign Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and CosmologyThe Brain Is Wider Than the SkyEntering Another DimensionPixels and VoxelsD FluencyVisualizing VastnessEmbracing Uncertainty and ConstraintsSection 2: Visualizing Scientific Models (Some Assembly Required)Tinkering in the Model ShopSimplicity and PredictionExamples from the yt ProjectObservatories of the BrainKicking the Tires of ConvergenceMachine Learning and Human CommunicationLateral Thinking and Cross-Disciplinary TeamsGame Mechanics and Winning TeamsConclusionEmbeddables: The Next Evolution of Wearable TechTechnology That Gets Under Your SkinDecoration, Meaning, and CommunicationMarking the SkinPuncturing the FleshReshaping the BodyThe Future of Body DecorationScreens and Indicators on SkinScreening Out the WorldOptimization and RepairStopping the ClockThe Artificial BodyThe Extended HumanThe Mother of All DemosA Predictive World, a World of SensorsEmbedded Tech Brings a New Language of InteractionImmersive displaysSkin-top computerThought controlWhat Will It Be Like to Live in the Embedded World?Just Science Fiction, Right?Key Questions to ConsiderPrototyping Interactive ObjectsMisconceptions Surrounding Designers Learning to CodeSketching with CodeProcessing and ArduinoCase Study: CapybaraLosing the WiresGoing to Beta TestingTracking PixelsIt’s Not Easy, But You Can Do ItEmerging Technology and Toy DesignThe Challenge of Toy DesignToys and the S-CurveToys and Intellectual PropertyEmerging Technologies in Toy DesignEmerging Technology AccessoriesSimple and Affordable Emerging "Technology”Inherently Playful TechnologySensors and Toy DesignEmerging Technology in Production and ManufacturingSuggestions for Designing Toys with Emerging TechnologySummaryMusical Instrument DesignExperience Design and Musical InstrumentsThe Evolution of the MusicianThe New InstrumentThe Curse of FlexibilityEmerging Technology: Computation, Sensors, and Audio SynthesisDesigning for Software Instruments: from Gestures, through Mapping, to SoundAspects of MappingsConsistencyContinuityCoherenceConclusionDesign for LifeBloodletting to BloodlessThe Surveillance InvasionLife First — Health a Distant SecondStage Zero DetectionFrom Protein to Pixel to PolicyFinal ThoughtsArchitecture as Interface: Advocating a Hybrid Design Approach for Interconnected EnvironmentsThe Blur of Interconnected EnvironmentsDesign Traditions from ArchitectureArchitectural Design Theory: Models of Interaction and MeaningTheorizing Digital Culture: New Models of ConvergenceEnter Interconnected EnvironmentsHybrid Design PracticeTrapelo Road Case StudyHuman to Machine, Machine to MachineEmerging Models of Convergent DesignChanging Definitions of SpaceModes of InteractionSpheres of InquiryAn Exercise in Hybrid Design PracticeArchitecture as InterfaceConclusionReferencesDesign for the Networked World: A Practice for the Twenty-First CenturyThe Future of DesignNew Environment, New MaterialsHappenings, Conversations, and ExplorationTwenty-First Century FoundationTextureAgencyOpacityReflexivityNew Tools for a New CraftExperimentLearn new skillsBe criticalMaking the Future in Which We Want to LiveNew Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies?Design Is About PeopleWhat Constitutes a Better Product?The Designer As Technology CriticHumanizing emerging technologiesPublicizing implications in understandable waysInfluencing the scientific communityNew Responsibilities of the Design DisciplineBibliographyDesigning Human-Robot RelationshipsMe Man, You Robot: Designers Creating Powerful ToolsThe Origins of RobotsRobotic Social CuesThe Consequences of Increasing IntelligenceMe Man, You Robot? Developing Emotional Relationships with RobotsYour Robot RelationshipQuestions to ConsiderMe Robot? On Becoming RoboticInto the FutureConclusionTales from the Crick: Experiences and Services When Design Fiction Meets Synthetic BiologyDesign Fictions as a Speculative Tool to Widen the Understanding of TechnologyThe Building Bricks of the DebateClothing and Fashion: Goose-Bump Coats and Other Synbio PerksThe Moving Definition of Nature in a Synbio World: The Agricultural ExampleHealthcare Narratives: From Scenarios to Societal DebatesTreatment ScenariosScenarios of EnhancementsA Debate on What’s FairA Debate on What’s LeftBeyond 3D Printing: The New Dimensions of Additive FabricationMIT and the Mediated Matter Group: Previous and Current Additive Fabrication ResearchThe Dimensions of Additive FabricationSpatial DimensionsMacro-scale dimensionDigital construction platformInformed fabricationBenefits of digital constructionMicro-scale dimensionMicrofluidic devicesMaterial DimensionsMultimaterial printingMaterial tunabilityTemporal DimensionsDigital biological fabricationConclusionAcknowledgmentsReferencesBecome an Expert at Becoming an ExpertInto the FireEating the ElephantWhat Do I Need to Know?What’s the project?What’s the domain?What’s the technology?Parlez-vous fran^ais?A lingo-to-English dictionaryWhere Do I Go for My Research?PeopleProductPublicationsStop!OnwardThe Changing Role of DesignThe Changing Role of DesignEngineers as Visionaries and CreatorsDesigners as EngineersEngineers as ScientistsUser Experience: Finding Its LevelThe Future for Me, the Future for You
 
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