Designing learning with semiotic technologies
Semiotic technologies are tools that are used in particular ways as part of social practices. From a social semiotic perspective, semiotic technologies can be used by the teacher to represent knowledge, define pedagogic relations, and contribute to the organisation of the learning experience for students. Inherent to a semiotic technology are its affordances. The use of a semiotic technology will commit the teacher to the nature of the pedagogy enacted and influence the design of the students’ learning environment and their experience.
There are common and popular semiotic technologies, both digital and traditional, that are now present in the classrooms of most urban schools. These include the whiteboard,screen, and projectors, as well as computing devices used by teachers and sometimes students. This chapter hopes to provoke teachers to reflect on the gains and losses in the use of these semiotic technologies, and in a more productive enterprise, to consider how the affordances of these resources can be harnessed to design for meaningful learning experiences.
Technologies for learning are advancing rapidly, with new tools and applications fast emerging that promise novel ways of teaching and learning in the classroom. These include the use of social media, analytics, augmented and virtual reality, immersive worlds, as well as forms of robot(ic)s harnessing artificial intelligence for educational purposes. The growing list is expected to get more interesting and exciting with time. While the material technological products will continue to change, the theoretical perspective of understanding these resources as semiotic technologies can help us have a consistent set of lenses in understanding the types of metafunctional meanings that these semiotic modes offer as well as reflect on what they can or cannot do. This chapter discusses the value of understanding these new and emerging digital tools as semiotic technologies for learning, which can be harnessed, or resisted, in the classroom, based on their pedagogic value.The ultimate aim is to invite the teacher to think about the range of semiotic technologies she has at her disposal, and what she can bring into the classroom, in her role as a learning designer.
REFLECTION QUESTIONS
- 1. What are the ways in which a semiotic technology used can facilitate the expression of knowledge?
- 2. How does a semiotic technology used shape the pedagogic relationship between the teacher and students?
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