McGrath's Time, Interaction and Performance (TIP) Theory

McGrath's (1991) work emphasized the notion that different teams might follow different developmental paths to reach the same outcome. He also suggested that teams engage in four modes of group activity: inception, technical problem solving, conflict resolution and execution According to this model, modes "are potential, not required, forms of activity" (p. 153) resulting in Modes I and IV (inception and execution) being involved in all group tasks and projects while Modes II (technical problem solving) and III (conflict resolution) may or may not be involved in any given group activity (Hare, 2003 uses the terms meaning, resources, integration and goal attainment for these four modes).

McGrath further suggested that all team projects begin with Mode I (goal choice) and end with Mode IV (goal attainment) but that Modes II and III may or may not be needed depending on the task and the history of the group's activities. McGrath contended that for each identified function, groups can follow a variety of alternative "time-activity paths" in order to move from the initiation to the completion of a given function. Specifically, TIP theory states that there is a "default path" between two modes of activity which is "satisficing" or "least effort" path and that such default path will "prevail unless conditions warrant some more complex path" (1991, p. 159).

This model also states that groups adopt these four modes with respect to each of three team functions: production, well-being and member support. In this sense, groups are seen as "always acting in one of the four modes with respect to each of the three functions, but they are not necessarily engaged in the same mode for all functions, nor are they necessarily engaged in the same mode for a given function on different projects that may be concurrent" (McGrath, 1991, p. 153). The following table illustrates the relationship between modes and functions.

Gersick's Punctuated Equilibrium Model

Gersick's study of naturally occurring groups departs from the traditionally linear models of group development. Her punctuated equilibrium model (Gersick, 1988, 1989, 1991) suggests that groups develop through the sudden formation, maintenance and sudden revision of a "framework for performance". This model describes the processes through which such frameworks are formed and revised and predicts both the timing of progress and when and how in their development groups are likely, or unlikely, to be influenced by their environments. The specific issues and activities that dominate groups' work are left unspecified in the model, since groups' historical paths are expected to vary. Her proposed model works in the following way.

Table 24.1: Modes and Functions

Functions

Production

Well-being

Member Support

Mode 1: Inception

Production Demand/

Opportunity

Technical

Interaction Demand/ Opportunity Role

Inclusion Demand/

Opportunity

Position/

Mode II:

Problem Solving

Problem Solving

Network Definition

Status Attainment

Mode III: Conflict

Policy Conflict Resolution

Power/Payoff Distribution

Contribution Payoff

Relationships

Mode IV: Execution

Performance

Interaction

Participation

(Adapted from Figure 1 in McGrath, 1991, p. 154)

Phase I: According to the model, a framework of behavioral patterns and assumptions through which a group approaches its project emerges in its first meeting and the group stays with that framework through the first half of its life. Teams may show little visible progress during this time because members may be unable to perceive a use for the information they are generating until they revise the initial framework.

Midpoint: At their calendar midpoints, groups experience transitions-paradigmatic shifts in their approaches to their work-enabling them to capitalize on the gradual learning they have done and make significant advances. The transition is a powerful opportunity for a group to alter the course of its life midstream. But the transition must be used well, for once it is past a team is unlikely to alter its basic plans again.

Phase 2: A second period of inertial movement, takes its direction from plans crystallized during the transition. At completion, when a team makes a final effort to satisfy outside expectations, it experiences the positive and negative consequences of past choices.